A Theoretical Review and Case Analysis of Mihoyo's Immersive Strategies in The Metaverse Within Media Studies
DOI:
https://doi.org/10.54097/n787tr29Keywords:
Metaverse; Virtual Economy; Media Ecology; User Interaction; AR&VR.Abstract
This essay examines the metaverse's impact on the media industry and its performance in the media and communication ecosystem. We also examine how virtual worlds and immersive technology affect content generation, dissemination, consumption, and audience involvement. Meanwhile, the study talks about a lot of problems that need to be solved, such as the problems that come up because of issues with AR and VR technology, the need for changing laws, and moral concerns about data safety and accessibility. These challenges include the exploration of potential new revenue streams in virtual economy, innovative storytelling formats, and enhanced audience engagement. In order to explain the main advantages and disadvantages of adopting the metaverse, the essay combines case studies with theoretical research analysis. Analysis of the case study shows that the metaverse has grown established in the media industry and is ready to alter the ecosystem by changing how people connect to a somewhat infinite online or virtual engagement. Because of the metaverse's special convenience, collaboration between various virtual businesses is facilitated. Moreover, the metaverse's virtual goods and advertising are causing a huge explosion. Ultimately, it calls for the modernization and transformation of the new virtual economy's payment system in order to better accommodate the metaverse's features. Which also providing support to media organizations that are navigating through this fast expanding digital terrain.
Downloads
References
[1] Soliman, Mona M., et al. “Artificial Intelligence Powered Metaverse: Analysis, Challenges and Future Perspectives.” Artificial Intelligence Review, vol. 57, no. 2, 5 Feb. 2024, https://doi.org/10.1007/s10462-023-10641-x. Accessed 30 Nov. 2024.
[2] Strate, Lance. Centre for the Study of Communication and Culture a Media Ecology Review a QUARTERLY REVIEW of COMMUNICATION RESEARCH, vol. 23, no. 2, 2004.
[3] Lee, Lik-Hang, et al. “All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda.” Foundations and Trends® in Human-Computer Interaction, vol. 18, no. 2–3, 2024, pp. 100–337, https://doi.org/10.1561/1100000095. Accessed 2 Dec. 2024.
[4] Han, Dai-In Danny, et al. “Virtual Reality Consumer Experience Escapes: Preparing for the Metaverse.” Virtual Reality, vol. 26, no. 4, 15 Mar. 2022.
[5] Türkmen, N. Ceren, and Dilek Sürmeli. “The Metaverse Virtual Economy: A Comprehensive Overview.” MANAS Sosyal Araştırmalar Dergisi, vol. 13, no. 4, 15 Oct. 2024, pp. 1320–1335, https://doi.org/10.33206/mjss.1350087. Accessed 1 Dec. 2024.
[6] Jauhiainen, Jussi S. “The Metaverse: Innovations and Generative AI.” International Journal of Innovation Studies, vol. 8, no. 3, Sept. 2024, pp. 262–272, https://doi.org/10.1016/j.ijis.2024.04.004. Accessed 1 Dec. 2024.
[7] Schmitt, Marc. “Metaverse: Bibliometric Review, Building Blocks, and Implications for Business, Government, and Society.” SSRN Electronic Journal, 2022, https://doi.org/10.2139/ssrn.4168458. Accessed 4 Aug. 2022.
[8] Adams, Matthew James. “Tech Otakus Save the World? Gacha, Genshin Impact, and Cybernesis.” British Journal of Chinese Studies, vol. 12, no. 2, 6 Aug. 2022, pp. 188–208.
[9] Lu, Weifeng. “Analysis MiHoYo Business Model Competitiveness.” Highlights in Business, Economics and Management, vol. 11, 9 May 2023, pp. 131–136, https://doi.org/10.54097/hbem.v11i.7957. Accessed 5 Dec. 2024.
[10] Yao, Keer. “Unlocking MiHoYo’s Triumph: Game Crafting and Marketing Mastery.” Advances in Economics, Business and Management Research, 2024, pp. 630–639, https://doi.org/10.2991/978-94-6463-368-9_75. Accessed 3 Dec. 2024.
[11] Iqbal, Muhammad, and Abraham Campbell. “Metaverse as Tech for Good: Current Progress and Emerging Opportunities.” Virtual Worlds, vol. 2, no. 4, 17 Oct. 2023, pp. 326–342, https://doi.org/10.3390/virtualworlds2040019. Accessed 3 Dec. 2024.
[12] Raad, Haider, and Fryad Khalid M. Rashid. “The Metaverse: Applications, Concerns, Technical Challenges, Future Directions and Recommendations.” IEEE Access, vol. 11, 2023, pp. 110850–110861, https://doi.org/10.1109/access.2023.3321650. Accessed 4 Dec. 2024.
[13] Dwivedi, Yogesh K. “Metaverse beyond the Hype: Multidisciplinary Perspectives on Emerging Challenges, Opportunities, and Agenda for Research, Practice and Policy.” International Journal of Information Management, vol. 66, no. 66, 2022, p. 102542. Sciencedirect, www.sciencedirect.com/science/article/pii/S0268401222000767, https://doi.org/10.1016/j.ijinfomgt.2022.102542.
[14] Otoum, Yazan, et al. “Machine Learning in Metaverse Security: Current Solutions and Future Challenges.” ACM Computing Surveys, vol. 56, no. 8, 26 Apr. 2024, pp. 1–36, https://doi.org/10.1145/3654663. Accessed 4 Dec. 2024.
[15] Wang, Hang, et al. “A Survey on the Metaverse: The State-of-The-Art, Technologies, Applications, and Challenges.” IEEE Internet of Things Journal, vol. 10, no. 16, 15 Aug. 2023, pp. 14671–14688, https://doi.org/10.1109/jiot.2023.3278329. Accessed 4 Dec. 2024.
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Highlights in Business, Economics and Management

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.